In the first step of my progress, I began drawing my main key frames.
Between the first and second steps of my progress, a major change I included was the addition of more poses between the first and second flashback scenes where Kaya is initially talking to the camera. At first, I didn’t many poses aside from her having her hand out. However, I was told that she needed to have more acting and more time for her to have mouth movements. So I added an additional pose of her raising her hand to her head and I shortened the first flashback scene so that it would immediately switch to her talking after she says “no” during the flashback.

I also added more poses while she speaks at the end as I was given feedback that her poses were not exaggerated enough. So I redrew her pose to have her shoulders and hips slanted to be more expressive and I had her sticking her neck out as she holds her hands out to emphasise her annoyance with the situation.




In the third step of my progress, I was given feedback that she was still moving too stiffly so I added more poses to make her more expressive. I was advised to make her express more anger due to her being in the situation of having nearly had her phone stolen, so I decided to exaggerate her actions by having her leaning forward and gesturing to herself. I also added other movements such as her shrugging and shaking her head as she holds her hand to her head.



In the fourth step of my progress, I had finished with my key frames and began drawing my in between frames. To make the character movements smoother, I added arcs to the arm movements to help figure out what in between frames to add between key frames.


By the fifth step of my progress I had begun colouring the animation and I continued to improve my in between frames by adding a boil to the characters when they were standing still.

By the sixth step of my progress, I had finished drawing the in between frames and continued colouring the animation, moving on to the scenes where Kaya is talking in the present. For the scenes when she is talking at night, I created a separate colour palette at for her at night time where the colours are darker than her palette when she is in the day time in the flashbacks.

By the seventh step of my progress I had finished doing the base colours of the animation.


During the finalising of my animation, I refined the colours by adding a low opacity layer of blue lighting to make characters in the night scenes appear darker so that they look like they are in a night time setting. I also added further details to Kaya by adding her loose hair strand and the green eyeliner she has as part of her character design.


I further refined the colouring by adding blue lighting for the scene with the policeman and the robber so that the characters appear to be lit by the blue siren lights of the police car they are standing in front of.
