Character development
When we were designing our characters Ember and Nova, we went through many different versions of how we wanted the character to look. With the characters being space spirits, we were unsure of how much we human or non-human we wanted them to appear.
While creating character designs, I sought inspiration from the character designs of Jayce and Viktor from the series Arcane during which they appeared in an astral form and the character design of White Diamond from the series Steven Universe.

Image source: https://www.youtube.com/watch?v=tyV6saTnGz4

Image source: https://www.youtube.com/watch?v=J-da9kcQ10s
With these visual inspirations, we decided upon characters that would have a mostly humanoid look but with minimal facial features.

Something we considered while designing our characters were whether the characters should have visuals or designs on their bodies or whether the bodies should be blank as we had feedback that audience might not be able to differentiate the characters enough.



While more intricate designs could have potentially been more interesting, we decided to go back to the initial, more simple designs of the characters as additional details on their bodies would have been distracting and unnecessary. To solve the issue of the audience not being able to differentiate the characters enough, we decided to make use of different colours for each character to make them distinguishable.




Background design and Animation Process
For my scenes, which were mainly the first ten seconds of the film, and afterwards, the kissing scene between Ember and Nova, I used different influences to create the visual design of the backgrounds.
For the opening scene I animated which included multiple shots of the black hole, I sought to emphasise the danger of the void by depicting the black hole as having violent, powerful energy. To do this, I animated the accretion disk/the bands around the black hole as having multiple swirling lights to emphasise the franticness of the black hole. I also depicted the characters as being dwarfed by the black hole to emphasise the size of it. I also chose a blend of dark red/maroon colours to depict the space around the black hole to create an ominous ambience for the environment.


While creating the look of the black hole, the visual appearance of it was inspired by the black hole featured in the film Interstellar.

Image source: https://www.youtube.com/watch?v=1ZT6yWl3LPM
To animate the black hole, I took visual inspiration from the animated video What if you fall into a Black Hole? by Kurzgesagt – In a Nutshell, particularly with how the video animates multiple coloured bands of light spinning rapidly around the centre of the black hole. I chose to depict my black hole in a similar manner with lights spinning around the black hole’s accretion disk to emphasise the chaotic energy of the void.

Image source: https://www.youtube.com/watch?v=QqsLTNkzvaY
When animating the characters trying to resist the pull of the black hole, I had to find a way to visually convey that they were trying to fight back against the black hole. To do this, I decided to depict the characters as trying to slow down how fast they are being pulled into the black hole. I animated swarms of asteroids flying quickly both behind the characters and in front of them which contrasts against the slower speed of the characters. This helps visually convey that other objects being sucked in rapidly and the characters flying slowly because they are trying to slow themselves down.


While animating the scene of the characters being sucked into the void of the black hole, I sought to depict the visuals as being overwhelming, as well as having a feeling of rapid intensity as the characters are being dragged into the void without any control. To do this, I animated the black hole as having rapidly spinning lights of different flashing colours with a void in the centre that would become larger and consume the characters. I also animated the characters as moving rapidly around the screen and further into the centre to depict them as falling in a chaotic void.


While animating this scene, I took inspiration from the animation of the opening sequence of the series Jentry Chau vs The Underworld, where the protagonist, Jentry Chau, is depicted as falling into a rapidly expanding void. I used this to provide me with a visual understanding of how the characters could appear while being dragged into the black hole.

Image source: https://www.youtube.com/watch?v=V-YHSXibYxc
I also took inspiration from Arcane, particularly the scene where the characters entered the Anomaly and the visuals depicted them being warped and distorted. I used the visuals from that scene to influence how I animated the characters inside the black hole by also having my characters be warped and stretched as they entered the void.

Image source: https://www.youtube.com/watch?v=ZyyOuN-njt4
Along with animating the characters being sucked into the black hole, I also animated the characters embracing each other and kissing later on after finding each other inside the black hole.


While animating Nova approaching Ember, I had the webbing of the black hole twist and stretch as Ember tried to get closer to Nova. This secondary movement I had done helped to show the characters interacting with the environment around them and thus enhance the scene.

Before the scene where Ember and Nova kiss, I added an extra scene that depicts a brief moment where Ember and Nova look directly at each other and Ember rests his head on Nova’s hand. The addition of this scene was to provide greater emotional emphasis on both the relationship between the two characters and the distress they feel in the situation.

When animating the two characters kissing, I initially had trouble figuring out how to animate it as we needed to show the characters merging together into a bright flash. I tried to find different ways of how to show them bursting into light and having their outlines disappear before settling on having them fully turn into white and having the white expand to the corners of the screen after that.
Animation tests
During the animating of a few scenes, we initially had trouble figuring out how the transfer the rough look of the scene from the animatic to the final version of the film. Because of this, I did a couple of animation tests to help my partners figure out the appearance of their scenes.
The black hole exploding was particularly trick to figure out at first as we were unsure of how to make it lose its form. So for this scene, I thought to take inspiration from both the appearance and the animation of the Anomaly from Arcane as I felt the warping spherical appearance of the Anomaly would be a good example to visualise how an orb could lose its form.

Image source: https://www.youtube.com/watch?v=BPd7SKL81o0
During the visual development of the film, we faced a few different challenges, most notably, having different group members having different art styles. Because of this, having the characters look visually consistent throughout the film was a significant challenge as different group members visually interpreted the character in different ways with the points on Ember’s head particularly being a challenge for others to draw consistently. We were able to solve this issue by having using character reference sheets so that we all understood how the characters should be drawn, and I also shared with my group members the brushes, the brush size, and the colours I had used to draw the characters so it was consistent throughout.